2,712 research outputs found

    The social web and archaeology's restructuring: impact, exploitation, disciplinary change

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    From blogs to crowdfunding, YouTube to LinkedIn, online photo-sharing sites to open-source community-based software projects, the social web has been a meaningful player in the development of archaeological practice for two decades now. Yet despite its myriad applications, it is still often appreciated as little more than a tool for communication, rather than a paradigm-shifting system that also shapes the questions we ask in our research, the nature and spread of our data, and the state of skill and expertise in the profession. We see this failure to critically engage with its dimensions as one of the most profound challenges confronting archaeology today. The social web is bound up in relations of power, control, freedom, labour and exploitation, with consequences that portend real instability for the cultural sector and for social welfare overall. Only a handful of archaeologists, however, are seriously debating these matters, which suggests the discipline is setting itself up to be swept away by our unreflective investment in the cognitive capitalist enterprise that marks much current web-based work. Here we review the state of play of the archaeological social web, and reflect on various conscientious activities aimed both at challenging practitioners’ current online interactions, and at otherwise situating the discipline as a more informed innovator with the social web’s possibilities

    Why are Heritage Interpreters Voiceless at the Trowel's Edge? A Plea for Rewriting the Archaeological Workflow

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    'Heritage interpretation' is generally conceived as the development and presentation of knowledge about the past for public audiences. Most obviously evidenced in descriptive signs, guides and related media installed on archaeological and cultural sites, heritage interpretation has more than a half-century of theory and applied practice behind it, yet it continues to sit uncomfortably within the typical archaeological workflow. While the concept can be criticized on many fronts, of concern is the lack of recognition that it is of equal relevance to *both* non-expert and expert audiences (as opposed to non-expert audiences alone). Our profession appears to rest on an assumption that archaeologists do their own kind of interpretation—and, separately, non-experts require a special approach that heritage interpreters must facilitate, but that field specialists have no need for—or from which little obvious expert benefit can be derived. For this reason, it is rare to find heritage interpreters embedded in primary fieldwork teams. Here I call for a rethinking of the traditional workflow, with a view to integrating the heritage interpretation toolkit and heritage interpreters themselves into our basic field methodologies. Their direct involvement in disciplinary process from the outset has the potential to transform archaeological interpretation overall

    The archaeological eye: visualisation and the institutionalisation of academic archaeology in London

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    Archaeologists have long scrutinised the relationship of images to disciplinary knowledge creation. However, to date, very little attention has been given to archaeological visual media and visual methods as generative tools. Visualisations work to make things possible—income, infrastructure, status, security, ideas and expertise—and their shrewd application has significant consequences for professional development and conceptual/methodological growth.The following thesis embarks on a micro-scale study of the mid-20th century establishment of the Institute of Archaeology (IoA) at the University of London to demonstrate the extent to which visualisation is embedded in, and accountable for, the foundation of academic archaeological studies in Britain. Drawing on results from extensive archival enquiry and interviews, this research stands as an account of institutional development told not through the standard lens of biography or intellectual evolution, but through analysis of the strategic management of visual material culture and graphic performance (i.e., photographs, illustrations, models, display collections, TV, exhibitions, illustrated lectures and conferences). It traces the early history of the IoA through a series of formative events from the mid-1920s to the end of World War II wherein visual media are mobilised to dramatic effect in the coming-into-being of scholarly archaeology in London, and in the post-war regeneration of British culture. Particular attention is paid to the entanglement of visualisation in the IoA’s pioneering work on the first archaeological television programmes; the standardisation of archaeological photography; the acquisition and display of the Petrie Palestinian collection; the launching of one-of-a-kind graphic industrial/laboratory units; and the training of the earliest generations of accredited field practitioners.This project is prompted by a desire to overturn two fundamentally unsustainable standpoints. Firstly, visual culture tends to be fallaciously constituted in archaeology—and beyond—as a recent phenomenon whose origins stretch back no more than a few decades (conveniently coinciding with the rise of digital graphic production). However as I argue here, calculated and skilful manipulation of optical media has a deep legacy, implicated in even the most basal levels of the discipline’s intellectual and organisational consolidation. Secondly, visual representation as a sub-field of enquiry is often relegated to the sidelines of ‘legitimate’ practice—dismissed as ephemeral and unrobust, or irrelevant to the fundamentals of archaeology. I counter such perspectives by outlining the rich and prescient history of critical graphic studies in the discipline. I then demonstrate that savvy visualisation can, in fact, breed concrete professional outcomes for archaeologists, providing the infrastructure to develop and refine our methods, the cognitive tools to reconceptualise aspects of the archaeological record, and the commercial capital to sustain and propagate the field.At once a chronicle of the IoA’s heritage and a testament to the power of visual media, this thesis situates imagery as a forcible actor in the struggle for disciplinary sovereignty and scholarly authority. Ultimately, it speaks not just of the importance of visualisation to archaeology’s past, but so too of its potential for negotiating our future

    We Got This: Toward a Facilitator-Youth Apprenticeship Approach Supporting Collaboration and Design Challenges in Youth-Designed Mobile Location-Based Games

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    It\u27s May at a New York City high school’s after-school program. We—the adult facilitators—have been guiding a group of youth to produce a location-based mobile game. The teens have worked dozens of hours and want to see a finished product. But with the final playtest coming soon, we are stuck. Reflecting on the most recent session with the participants, we realize that the game is far behind where it should be. Despite having already begun to code the game and write its interactive text, the game’s core mechanics are still only half-baked, and adjusting problematic real-world locations in the digital game will take time we just do not have. Something went wrong in the design process, and we have to figure out what to do next. We ask ourselves, should we make this a teachable moment?” Reiterate the challenges of mobile game design and let them experience what happens when your product does not work and you are facing a deadline? Or should we adults step in, potentially undercutting the teens\u27 agency as designers, to help them achieve a playable outcome? Time is ticking. We decide that this time, we’ll step in and mock up a new prototype to help them out. But there has to be another way to balance the challenges of designing a complex mobile game against the teens’ agency and ownership over the process. What might we do better next time

    Preterm gut microbiota and metabolome following discharge from intensive care

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    The development of the preterm gut microbiome is important for immediate and longer-term health following birth. We aimed to determine if modifications to the preterm gut on the neonatal intensive care unit (NICU) impacted the gut microbiota and metabolome long-term. Stool samples were collected from 29 infants ages 1–3 years post discharge (PD) from a single NICU. Additional NICU samples were included from 14/29 infants. Being diagnosed with disease or receiving increased antibiotics while on the NICU did not significantly impact the microbiome PD. Significant decreases in common NICU organisms including K. oxytoca and E. faecalis and increases in common adult organisms including Akkermansia sp., Blautia sp., and Bacteroides sp. and significantly different Shannon diversity was shown between NICU and PD samples. The metabolome increased in complexity, but while PD samples had unique bacterial profiles we observed comparable metabolomic profiles. The preterm gut microbiome is able to develop complexity comparable to healthy term infants despite limited environmental exposures, high levels of antibiotic administration, and of the presence of serious disease. Further work is needed to establish the direct effect of weaning as a key event in promoting future gut health

    Archaeology on television, 1937

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    The birth of archaeologically-themed television programmes is intimately linked to the birth of television itself. Yet little is known of the earliest broadcasts owing to both the fragmentary archival record and the longstanding hype surrounding later archaeology TV productions. This article examines two of the first such shows, likely the earliest in the English-speaking world for which records survive, focused on the British Iron Age site of Maiden Castle and on the reconstruction of prehistoric pottery. While noting the role of Mortimer Wheeler in their development, I also highlight several key women who produced the programmes, starred in them, and otherwise held critical posts in the establishment of professional archaeological practice in Britain, including Margot Eates, Ione Gedye and Delia Parker—all based at London’s Institute of Archaeology (IoA). These BBC TV broadcasts were specifically deployed to showcase the sites and methods of the burgeoning discipline of archaeology. More importantly, however, they were subtle players in the building of intellectual and institutional capital for both the IoA and the BBC. Augmented by other graphic media produced by the IoA itself, the earliest televised archaeology shows generated income, exposure, capacity and clout for these two very different but pioneering organisations

    Moving Beyond the Virtual Museum : Engaging Visitors Emotionally

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    In this paper, we firstly critique the state of the art on Virtual Museums (VM) in an effort to expose the many opportunities available to enroll these spaces into transformative and engaging cultural experiences. We then outline our attempts to stretch beyond the usual VM in order to connect it to visitors in a measurably emotional, participatory, interactive and social fashion. We discuss the foundations for a conceptual framework for the creation of VMs, grounded in a user-centered design methodology and related design and evaluation guidelines. We then introduce two main cultural heritage sites, which are used as case studies at the core of our efforts, and conclude by describing the many challenges they bring for pushing the boundaries on the human-felt impact of the virtual museum

    The Relationship between Mold Exposure and Allergic Response in Post-Katrina New Orleans

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    Objectives. The study's objective was to examine the relation between mold/dampness exposure and mold sensitization among residents of Greater New Orleans following Hurricane Katrina. Methods. Patients were recruited from the Allergy Clinic of a major medical facility. Any patient receiving a skin prick test for one of 24 molds between December 1, 2005 and December 31, 2008 was eligible for the study. Exposure was assessed using standardized questionnaires. Positive mold reactivity was defined as a wheal diameter >3 mm to any mold genera. Results. Approximately 57% of participants tested positive to any indoor allergen, 10% to any mold. Over half of respondents had significant home damage, 34% reported dampness/mold in their home, half engaged in renovation, and one-third lived in a home undergoing renovation. Despite extensive exposure, and multiple measures of exposure, we found no relationship between mold/dampness exposure and sensitivity to mold allergens. Conclusions. These results along with results of earlier research indicate no excess risk of adverse respiratory effects for residents living in New Orleans after the devastation of Hurricane Katrina

    Punch Injuries: Insights into Intentional Closed Fist Injuries

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    Objectives: This study sought to investigate the patterns of injury resulting from a punch mechanism and to investigate the associated psychopathology present in patients with these injuries.Methods: Retrospective analysis of patients with hand radiographs ordered from the emergency department allowed for identification of patients with a punch mechanism. We recorded injury patterns and queried patients’ medical records for associated psychopathology.Results: 1,292 patients underwent hand radiographs during a one-year time period; 172 patients (13%) were radiographed following an intentional punch injury, identifying 76 fractures in 70 patients. Males contributed a greater proportion of patients presenting with punch injury when compared to females (80% vs. 20%). Males were more likely to sustain fracture from a punch mechanism (48% vs. 11%, OR 7 [95% CI 2.3-20.9]), but were less likely to have preexisting documented psychiatric disease (23% vs. 49%, OR 3.1 [95% CI 1.4-6.7]). Of all fractures, 61% were to the fifth metacarpal, 21% were to the remainder of the metacarpals, and the remaining were fractures to phalanges and bones of the wrist.Conclusion: Women are less likely to present with punch injury and are less likely to sustain a fracture when they do present but have more associated psychiatric disease. Both men and women presenting with punch injuries have a higher prevalence of psychiatric disease than the background incidence in the population as a whole. Although punch injuries result in a significant number of boxer fractures, a number of other injuries are associated with punch mechanisms. [West J Emerg Med. 2011;12(1):6-10.

    Shared Digital Experiences Supporting Collaborative Meaning-Making at Heritage Sites

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    A growing body of research testifies to the capacity for archaeological and other cultural heritage sites to generate wonder, attachment, personal transformation and restoration, family bonding and community building amongst their visitors. Using evaluation data from two related European Commission‐funded research projects, CHESS and EMOTIVE, we discuss here our work in developing mobile-based emotionally‐engaging digital stories for visitors to diverse cultural heritage sites. The sites range from world-renowned museums, such as the Acropolis Museum in Athens (Greece), to UNESCO World Heritage sites, such as the Çatalhöyük Neolithic archeological site (in Turkey). The evaluation studies feature detailed observations of visitors on‐site as well as post‐experience questionnaires and interviews, providing us with rich data on several axes; e.g. in relation to interactive story plot and narration, staging and wayfinding in the physical space, personalisation and social interaction. In this chapter, we specifically focus on shared experience and the impact that digital technology can have in promoting the cultural site as a social space. On the one hand, our findings testify that digital empathic stories can evoke narrative transportation, and even, in some cases, personal attachment and critical (self‐)reflection, which leads us to consider how their enchanting capacities might be pushed even further into the building of broader, collective social conscience. At the same time, the findings reveal the challenges, both conceptual and practical, of designing a shared digital experience in which visitors engage with the site and each other in meaningful ways
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